πΊπΈ Freedom Clicker β Changelog
What changed and why Β· β Back to the game
13 July 2026
- The site grew a library. New written strategy
guide (era thresholds, upgrade breakpoints, prestige math), an
about page, and this changelog. The game page now scrolls:
game first, reading below.
12 July 2026 β Launch week, part two
Era 9: "To The Moon" π
- New space-age endgame era at 1.8e30 lifetime MAGA$ with three buildings: Moon Casino
Resort, Mars Trade Colony, and the Galactic Mint β the game's ~12-hour finale at
1.5e37.
- Endgame pacing: the last four buildings are spaced Γ1,000 apart instead of Γ10, so
late-game multiplier stacks can't blow through them in seconds. They're meant to be
walls you earn.
- New era quest (60 Moon Rocks), two space events (Moon Mall, the Mars IPO), and the
Helium-3 Monopoly global upgrade (Γ3).
Balance
- Offline and background production now runs at 1/1000 speed. Full-speed
background earning made "close the tab" the optimal strategy. Showing up matters now.
- Click upgrades no longer multiply the production-percentage slice of a
click. A Γ7 tweet frenzy was worth ~30Γ idle income by era 4 and teleported
players through the mid-game; it's now a strong ~3β4Γ boost.
- Prestige switched from a cube-root curve to a logarithmic one: 3 Mandate points per
Γ10 lifetime earnings past 1 billion. The old curve eventually minted a point on every
single click; the new one paces evenly at every scale.
- Building upgrades repriced against the real cost of owning 10/50/100 copies β they
used to be affordable the instant they unlocked.
- Era side quests are now completable within their own era, complete
chronologically, and one-time event bonuses are no longer multiplied by an active
frenzy.
Features & content
- 1,265 era-tagged satirical tweets, 323 fake-news ticker headlines, 96 parody house
ads, and 20 one-time political events β all generated at build time, curated by hand,
and shipped as static files.
- 41 hand-curated caricature images wired in: 8 era backdrops, quest icons, achievement
icons, golden skins, and two seasonal skins that switch on by date.
- Voice stingers on milestone moments, full-screen celebrations on era and quest
completion, an in-app install button, and a log-scale era progress bar.
Fixes
- Save robustness: corrupted saves are backed up and restored from an IndexedDB mirror
instead of being lost.
- Mobile: killed tap highlight and long-press image-save on game art, fixed the bottom
panel clipping below the viewport, stopped ghost clicks buying buildings underneath
pickups, and silenced audio when the app is backgrounded.
11β12 July 2026 β Launch week, part one
- Launched at freedom-clicker.com as an installable PWA.
- Core game: 8 chronological eras, 24 buildings, three-tier building upgrades
(Γ2/Γ3/Γ7 at 10/50/100 owned), click and global upgrades, and the Mandate prestige
system.
- The fun layer: Golden Trumps, the falling-star flag collection (50 states), per-era
side quests, secret achievements, one-time political events, the live tweet feed, and
bulk buy (Γ1/Γ10/Γ100/MAX).
- Renamed to Freedom Clicker; added music, sound effects, favicon, and a
stats tab.