All 27 Buildings & Upgrades — Freedom Clicker Reference

Every building, cost and upgrade tier · All guides · Play

Freedom Clicker has 27 buildings across nine eras, three per era. Each is roughly ×10 the cost and ×9 the output of the one before it. Below is every building with the base cost of its first copy and its base MAGA$/sec. Remember: each additional copy costs 15% more, and every building has three upgrade tiers unlocked by ownership.

Building table

EraBuildingBase cost (MAGA$)Base MAGA$/sec
1Red Cap Volunteer150.1
1Talk Radio Host1730.9
1Super PAC1,9848.1
2Repeal Pen22,81372.9
2Angry Town Hall262,351656
2K-Street Lobbyist3.0 million5,905
3Offshore Oil Rig34.7 million53,144
3Clean Coal Mine399 million478,297
3Keystone Pipeline4.6 billion4.3 million
4Tariff Decree52.8 billion38.7 million
4Trade War Room607 billion349 million
4Reshored Factory6.98 trillion3.14 billion
5Wall Segment80.3 trillion2.82e10
5Border Drone923 trillion2.54e11
5ICE Raid Van1.06e162.29e12
6Aircraft Carrier1.22e172.06e13
6Precision Drone Strike1.40e181.85e14
6Sanctions Package1.61e191.67e15
7Comeback Rally1.86e201.50e16
7Truth Social Server2.13e211.35e17
7Legal Dream Team2.45e221.22e18
8Greenland Deed2.82e231.09e19
8Space Force Fleet3.25e259.85e19
8Planetary Annexation3.73e278.86e20
9Moon Casino Resort4.29e297.98e21
9Mars Trade Colony4.94e311.44e23
9Galactic Mint5.68e333.23e27

Values are for the first copy; the Mars Trade Colony and especially the Galactic Mint carry hand-tuned output multipliers, which is why their MAGA$/sec jumps out of line.

The three upgrade tiers

OwnedUpgradeEffect
10Reinforcedthat building's production ×3
50Turbocharged×5 (stacks to ×15 total)
100Weaponized×7 (stacks to ×105 total) — and every copy boosts ALL production by +0.1%

Why the Weaponized tier is the whole late game

The first two tiers only multiply the one building. The Weaponized tier at 100 owned is different: each copy adds +0.1% to all of your production. At 100 copies that is +10% to everything, permanently — and it keeps climbing as you buy more. Because these global boosts multiply across buildings, stacking Weaponized upgrades on many buildings is the single strongest thing you can do in the mid-to-late game. It is also what stops old buildings from ever going stale: a Red Cap Volunteer is worth buying at hour six.

The other multipliers

Everything above multiplies together at a single point in the economy, which is why the numbers climb so fast: buildings × per-building upgrades × globals × Weaponized synergy × achievements × Mandate. Understanding that stack is understanding the game.

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